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> Real Leap, make leap more realistic
Darkness
post Feb 18 2007, 02:58 PM
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Senior Developer
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May 24 2013, 03:47 PM
From: STEAM_0:1:613689
Windows or Linux ?: Win



Real Leap
Current Version: v1.00
Platform: NS 3.1.x, AMX-X 1.76
Test Machines: Win32

Please note that this plugin requires the following modules to be enabled:CVars:
  • v_realleap Version CVar
  • leap_damagemult How much to multiply leap damage by (default 1.0)
Features:
  • Changes leap to do damage based on how hard the skulk collides with an enemy after leaping.
Changelog:
  • 1.00: Initial Release


This post has been edited by Darkness: Feb 18 2007, 03:02 PM
Attached File(s)
Attached File  realleap.sma ( 13.4K ) Number of downloads:  122
 
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Guest_Depot_*
post Feb 18 2007, 03:04 PM
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Well done Darkness, thanks! (IMG:http://www.nsmod.org/forums/style_emoticons/default/bluegrab.gif)
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BigDXLT
post Feb 20 2007, 11:55 AM
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See, now there's an interesting sounding feature. Heck, if yer implementation works well, I think it'd be worth having in the game. Can ya do a similar thing for onos charge?
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Darkness
post Feb 20 2007, 03:50 PM
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Actually, I was working on that too...
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