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> Plugin to alter siege turret range?
GiGaBiTe
post Mar 17 2010, 08:02 AM
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Could someone write a small plugin to alter the range of siege turrets? I've been playing NS again and have gotten really irritated with the insane siege range. Some of my old maps that used to be fairly balanced are now hugely marine biased because they can siege from 3 rooms over, when they used to not be able to.
 
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GiGaBiTe
post Mar 25 2010, 06:01 AM
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No takers? (IMG:style_emoticons/default/sad.gif)
 
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peachy
post Apr 20 2010, 06:15 PM
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Quick, dirty solution: open up the NS game DLL in your favourite hex editor and change the value directly. Offsets are 0x000958E1 in dlls/ns.dll for Windows and 0x002157F4 in dlls/ns_i386.so for Linux, stored as a 32-bit little-endian integer, defaulting to 1100 (0x0000044C or 4C 04 00 00).
 
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GiGaBiTe
post May 27 2010, 07:31 AM
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QUOTE (peachy @ Apr 20 2010, 07:15 PM) *
Quick, dirty solution: open up the NS game DLL in your favourite hex editor and change the value directly. Offsets are 0x000958E1 in dlls/ns.dll for Windows and 0x002157F4 in dlls/ns_i386.so for Linux, stored as a 32-bit little-endian integer, defaulting to 1100 (0x0000044C or 4C 04 00 00).


:|

I'd rather not have to hack the gamedll just to change one value. it also doesn't fix the issue of the siege range circle size in the commander mode. I know there's a content replacement mod, i guess I could look for it meh.
 
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GiGaBiTe
post May 28 2010, 04:31 AM
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Hurf, ignore this, got it working. Had the byte order backwards.

This post has been edited by GiGaBiTe: May 29 2010, 08:05 AM
 
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