NS 3.2 Final AMXx Module, Just the standard module |
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NS 3.2 Final AMXx Module, Just the standard module |
Nov 22 2006, 03:03 PM
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Dehrnoxti Group: Good Guys Member No.: 62 Joined: 18-September 03 Posts: 932 Posts per day: 0.37 Topics Started: 41 Skin: IP.Board Pro User's local time: Sep 7 2010, 07:59 PM Windows or Linux ?: Lin |
This is just a very quick update of the NS module (not peachys patch, Im not familiar with his offsets), all offsets should be updated. Let me know of any problems asap. Edit: Updated to fix a wrong offset with player points. Edit 2: Updated for beta 2. Edit 3: Updated for NS 3.2 final Source available here. NOTE: You do not need this if you installed the AMX Mod X 1.76d package! This post has been edited by steve: Mar 10 2007, 04:49 AM
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Nov 22 2006, 03:13 PM
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Dehrnoxti Group: Good Guys Member No.: 62 Joined: 18-September 03 Posts: 932 Posts per day: 0.37 Topics Started: 41 Skin: IP.Board Pro User's local time: Sep 7 2010, 07:59 PM Windows or Linux ?: Lin |
For those curious, here are the changes from the 1.76 branch of the module from AMXXs SVN: CODE --- ns_const.h 2006-11-22 11:10:41.000000000 -0500
+++ ns_const.h-old.h 2006-11-22 11:21:36.000000000 -0500 @@ -6,56 +6,56 @@ // Offsets (used in NPData.cpp) -#define OFFSET_WIN_RESOURCES 1816 //454 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_RESOURCES 1836 //459 * 4 // NO CHANGE +#define OFFSET_WIN_RESOURCES 1816 //454 * 4 +#define OFFSET_LIN_RESOURCES 1836 //459 * 4 -#define OFFSET_WIN_WEAPDMG 408 //102 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_WEAPDMG 424 //106 * 4 // CHANGED + 8 B +#define OFFSET_WIN_WEAPDMG 400 //100 * 4 +#define OFFSET_LIN_WEAPDMG 416 //104 * 4 -#define OFFSET_WIN_WEAPRANGE 404 //101 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_WEAPRANGE 420 //105 * 4 // CHANGED + 8 B +#define OFFSET_WIN_WEAPRANGE 396 //99 * 4 +#define OFFSET_LIN_WEAPRANGE 412 //103 * 4 -#define OFFSET_WIN_WEAPCLIP 364 //91 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_WEAPCLIP 380 //95 * 4 // NO CHANGE +#define OFFSET_WIN_WEAPCLIP 364 //91 * 4 +#define OFFSET_LIN_WEAPCLIP 380 //95 * 4 -#define OFFSET_WIN_HIVE_TRAIT 484 //121 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_HIVE_TRAIT 500 //125 * 4 // NO CHANGE +#define OFFSET_WIN_HIVE_TRAIT 484 //121 * 4 +#define OFFSET_LIN_HIVE_TRAIT 500 //125 * 4 -#define OFFSET_WIN_SCORE 6584 //1646 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_SCORE 6604 //1651 * 4 // CHANGED + 28B +#define OFFSET_WIN_SCORE 6556 //1639 * 4 +#define OFFSET_LIN_SCORE 6576 //1644 * 4 -#define OFFSET_WIN_EXP 6508 //1627 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_EXP 6528 //1632 * 4 // CHANGED + 28B +#define OFFSET_WIN_EXP 6480 //1620 * 4 +#define OFFSET_LIN_EXP 6500 //1625 * 4 -#define OFFSET_WIN_POINTS 6516 //1629 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_POINTS 6536 //1634 * 4 // CHANGED + 28B +#define OFFSET_WIN_POINTS 6488 //1622 * 4 +#define OFFSET_LIN_POINTS 6508 //1627 * 4 -#define OFFSET_WIN_AMMO_LMG 1116 //279 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_AMMO_LMG 1136 //284 * 4 // NO CHANGE +#define OFFSET_WIN_AMMO_LMG 1116 //279 * 4 +#define OFFSET_LIN_AMMO_LMG 1136 //284 * 4 -#define OFFSET_WIN_AMMO_PISTOL 1120 //280 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_AMMO_PISTOL 1140 //285 * 4 // NO CHANGE +#define OFFSET_WIN_AMMO_PISTOL 1120 //280 * 4 +#define OFFSET_LIN_AMMO_PISTOL 1140 //285 * 4 -#define OFFSET_WIN_AMMO_SHOTGUN 1124 //281 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_AMMO_SHOTGUN 1144 //286 * 4 // NO CHANGE +#define OFFSET_WIN_AMMO_SHOTGUN 1124 //281 * 4 +#define OFFSET_LIN_AMMO_SHOTGUN 1144 //286 * 4 -#define OFFSET_WIN_AMMO_HMG 1128 //282 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_AMMO_HMG 1148 //287 * 4 // NO CHANGE +#define OFFSET_WIN_AMMO_HMG 1128 //282 * 4 +#define OFFSET_LIN_AMMO_HMG 1148 //287 * 4 -#define OFFSET_WIN_AMMO_GL 1132 //283 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_AMMO_GL 1152 //288 * 4 // NO CHANGE +#define OFFSET_WIN_AMMO_GL 1132 //283 * 4 +#define OFFSET_LIN_AMMO_GL 1152 //288 * 4 -#define OFFSET_WIN_AMMO_HG 1136 //284 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_AMMO_HG 1156 //289 * 4 // NO CHANGE +#define OFFSET_WIN_AMMO_HG 1136 //284 * 4 +#define OFFSET_LIN_AMMO_HG 1156 //289 * 4 -#define OFFSET_WIN_DEATHS 1380 //345 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_DEATHS 1400 //350 * 4 // CHANGED + 4B +#define OFFSET_WIN_DEATHS 1380 //345 * 4 +#define OFFSET_LIN_DEATHS 1400 //349 * 4 -#define OFFSET_WIN_STRUCTOWNER 324 //81 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_STRUCTOWNER 340 //85 * 4 // NO CHANGE +#define OFFSET_WIN_STRUCTOWNER 324 //81 * 4 +#define OFFSET_LIN_STRUCTOWNER 340 //85 * 4 -#define OFFSET_WIN_HIVEABILITY 6244 //1561 * 4 // ESTIMATED - CONFIRMED -#define OFFSET_LIN_HIVEABILITY 6264 //1566 * 4 // CHANGED + 24B +#define OFFSET_WIN_HIVEABILITY 6220 //1555 * 4 +#define OFFSET_LIN_HIVEABILITY 6240 //1560 * 4 enum { This post has been edited by Steve_Dudenhoeffer: Jan 3 2007, 09:52 AM |
Dec 24 2006, 08:47 AM
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#3
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Dehrnoxti Group: Good Guys Member No.: 62 Joined: 18-September 03 Posts: 932 Posts per day: 0.37 Topics Started: 41 Skin: IP.Board Pro User's local time: Sep 7 2010, 07:59 PM Windows or Linux ?: Lin |
Note that because 3.2 beta 2 is expected to be released "soon" this was *not* included in amxmodx 1.76c (released a couple hours ago), but this module WILL work with 1.76c. The nscommands.sma was patched in 1.76c (since its really unlikely it will break again through the betas of 3.2). |
Jan 8 2007, 01:46 PM
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#4
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Dehrnoxti Group: Good Guys Member No.: 62 Joined: 18-September 03 Posts: 932 Posts per day: 0.37 Topics Started: 41 Skin: IP.Board Pro User's local time: Sep 7 2010, 07:59 PM Windows or Linux ?: Lin |
Updated for NS 3.2 Beta 2 offsets. Please note, this wont work in beta 1 any more. For those curious, here are the new offsets, comments (CHANGED etc) are in relation to Beta 1. CODE #define nOFFSET_WIN_RESOURCES 1816 //454 * 4 // CONFIRMED
#define nOFFSET_LIN_RESOURCES 1836 //459 * 4 // NO CHANGE #define nOFFSET_WIN_WEAPDMG 408 //102 * 4 // CONFIRMED #define nOFFSET_LIN_WEAPDMG 424 //106 * 4 // NO CHANGE #define nOFFSET_WIN_WEAPRANGE 404 //101 * 4 // CONFIRMED #define nOFFSET_LIN_WEAPRANGE 420 //105 * 4 // NO CHANGE #define nOFFSET_WIN_WEAPCLIP 364 //91 * 4 // CONFIRMED #define nOFFSET_LIN_WEAPCLIP 380 //95 * 4 // NO CHANGE #define nOFFSET_WIN_HIVE_TRAIT 488 //122 * 4 // CONFIRMED #define nOFFSET_LIN_HIVE_TRAIT 504 //126 * 4 // CHANGED + 4B #define nOFFSET_WIN_SCORE 6588 //1647 * 4 // CONFIRMED #define nOFFSET_LIN_SCORE 6608 //1652 * 4 // CHANGED +4B #define nOFFSET_WIN_EXP 6512 //1628 * 4 // CONFIRMED #define nOFFSET_LIN_EXP 6532 //1633 * 4 // CHANGED + 4B #define nOFFSET_WIN_POINTS 6520 //1630 * 4 // CONFIRMED #define nOFFSET_LIN_POINTS 6540 //1635 * 4 // CHANGED + 4B #define nOFFSET_WIN_AMMO_LMG 1116 //279 * 4 // CONFIRMED #define nOFFSET_LIN_AMMO_LMG 1136 //284 * 4 // NO CHANGE #define nOFFSET_WIN_AMMO_PISTOL 1120 //280 * 4 // CONFIRMED #define nOFFSET_LIN_AMMO_PISTOL 1140 //285 * 4 // NO CHANGE #define nOFFSET_WIN_AMMO_SHOTGUN 1124 //281 * 4 // CONFIRMED #define nOFFSET_LIN_AMMO_SHOTGUN 1144 //286 * 4 // NO CHANGE #define nOFFSET_WIN_AMMO_HMG 1128 //282 * 4 // CONFIRMED #define nOFFSET_LIN_AMMO_HMG 1148 //287 * 4 // NO CHANGE #define nOFFSET_WIN_AMMO_GL 1132 //283 * 4 // CONFIRMED #define nOFFSET_LIN_AMMO_GL 1152 //288 * 4 // NO CHANGE #define nOFFSET_WIN_AMMO_HG 1136 //284 * 4 // CONFIRMED #define nOFFSET_LIN_AMMO_HG 1156 //289 * 4 // NO CHANGE #define nOFFSET_WIN_DEATHS 1380 //345 * 4 // CONFIRMED #define nOFFSET_LIN_DEATHS 1400 //350 * 4 // NO CHANGE #define nOFFSET_WIN_STRUCTOWNER 324 //81 * 4 // CONFIRMED #define nOFFSET_LIN_STRUCTOWNER 340 //85 * 4 // NO CHANGE #define nOFFSET_WIN_HIVEABILITY 6248 //1562 * 4 // CONFIRMED #define nOFFSET_LIN_HIVEABILITY 6268 //1567 * 4 // CHANGED + 4B This post has been edited by Steve_Dudenhoeffer: Jan 8 2007, 01:47 PM |
Jan 8 2007, 02:59 PM
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The Elder Administrator Group: Admin Member No.: 84 Joined: 11-October 03 Posts: 6,939 Posts per day: 2.75 Topics Started: 409 Skin: Avalon User's local time: Sep 7 2010, 08:59 PM From: NE Florida USA Windows or Linux ?: Win |
Thanks Steve, nice work.
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Jan 8 2007, 06:32 PM
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Dehrnoxti Group: Good Guys Member No.: 62 Joined: 18-September 03 Posts: 932 Posts per day: 0.37 Topics Started: 41 Skin: IP.Board Pro User's local time: Sep 7 2010, 07:59 PM Windows or Linux ?: Lin |
Just a small note, if you do not have any gameplay altering plugins on your server then there really should be no need to update this module from beta1 to beta2. Running things such as extralevels and buildmenu would require updates, though.
This post has been edited by Steve_Dudenhoeffer: Jan 8 2007, 06:32 PM |
Mar 1 2007, 11:15 PM
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#7
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Dehrnoxti Group: Good Guys Member No.: 62 Joined: 18-September 03 Posts: 932 Posts per day: 0.37 Topics Started: 41 Skin: IP.Board Pro User's local time: Sep 7 2010, 07:59 PM Windows or Linux ?: Lin |
Updated for the upcoming NS 3.2 Final release.
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Mar 2 2007, 12:21 AM
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The Elder Administrator Group: Admin Member No.: 84 Joined: 11-October 03 Posts: 6,939 Posts per day: 2.75 Topics Started: 409 Skin: Avalon User's local time: Sep 7 2010, 08:59 PM From: NE Florida USA Windows or Linux ?: Win |
Thanks steve, nice work. (IMG:http://www.nsmod.org/forums/style_emoticons/default/clapping.gif)
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Mar 2 2007, 01:43 PM
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#9
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Plugin Support Group: Developer / ServerOp Member No.: 3,185 Joined: 12-November 05 Posts: 41 Posts per day: 0.02 Topics Started: 4 Skin: IPB 2.2.0 Default User's local time: Sep 7 2010, 08:59 PM From: NH, USA Windows or Linux ?: Lin |
TY Sir!
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Mar 2 2007, 06:30 PM
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nsMod Coder Group: Coders Member No.: 4,054 Joined: 17-August 06 Posts: 8 Posts per day: 0.01 Topics Started: 4 Skin: Full Metal Blue User's local time: Sep 8 2010, 02:59 AM Windows or Linux ?: Lin |
The comments denoting the 32bit offset aren't correct. You forgot to update those. For the rest, good work (IMG:http://www.nsmod.org/forums/style_emoticons/default/thumbsup.gif) This post has been edited by Zerot: Mar 2 2007, 06:31 PM |
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Lo-Fi Version | Time is now: 8th September 2010 - 12:59 AM |