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	<title>AMX Mod X Plugins</title>
	<description>AMX Mod X Plugins</description>
	<link>http://www.nsmod.org/forums/index.php</link>
	<pubDate>Sat, 19 May 2012 04:51:46 -0400</pubDate>
	<ttl>15</ttl>
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		<title>AMXX - Hive Pool</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=27008</link>
		<description><![CDATA[<b>File Name:</b> hivepool.sma<br /><br /><b>Author:</b> Foo@Trogdor<br /><br /><b>Category:</b> Gameplay Affecting<br /><br /><b>Current Version:</b> 1.0<br /><br /><b>Platform / Test Machine:</b> AMX Mod X 1.8.1 - Windows 7 64-bit & Linux<br /><br /><b>Required Modules:</b> amxmodx/amxmisc/fakemeta/engine/ns/helper<br /><br /><b>CVars:</b> <br />amx_pool_goal # - Modifies Goal #<br />amx_pool_wait # - Time until aliens can donate<br />amx_hive_pool 0/1 - Enable/Disable<br /><br /><b>Natives:</b> N/A<br /><br /><b>Credits:</b> White Panther (Giveres), OneEyed (Chambervote2)<br /><br /><b>Commands:</b> N/A<br /><br /><b>Features:</b> Allows aliens to donate res (Default 400) to switch to the third chamber<br /><br /><b>Description:</b> Players may donate when there are only two hives, after pool has filled players will vote on which of the two chambers that are currently assigned to a hive to replace with the third chamber, after vote has completed the hive chamber is replaced and both the marines and aliens are notified of the availability of a new upgrade.<br /><br />Can use /givepool or givepool in chat or givepool in console<br /><br /><b>Changelog:</b> N/A]]></description>
		<pubDate>Thu, 10 May 2012 09:06:10 -0400</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=27008</guid>
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		<title>MvM_allinone ( v2.1.5b )</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=1910</link>
		<description><![CDATA[<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>/*<br />* This plugin is allows you to run Marine vs Marine without any problems<br />* - Players and buildings are now Blue vs Red (new models)<br />* - MvM in classic<br />*<br />* Author:<br />*	-&gt; White Panther<br />*<br />* Credits:<br />*	Sandstorm				-	rip from his ava for scoreboard fix<br />*	CheesyPeteza				-	his Respawn System<br />*	DarK_SouL				-	his fix of CheesyPeteza	Respawn System and winning message change<br />*	Zamma & White Panther			-	mvmmodels plugin<br />*	mahnsawce				-	rip off from MvM Auto Glow plugin and his weld fix<br />*	CorDorMick				-	testing<br />*	-mE-					-	idea for code performance<br />*	Depot					-	his assistance in getting bugs fixed<br />*	OneEyed + theqizmo			-	helping with MvM crashes (back to old code) + speed performance<br />*	9 iI IN C IH G IL O C IK		-	his v_ color models<br />*	#endgame				-	basic v_ model code<br />*	ZODIAC + the RichNet NS Community	-	testing<br />*<br />* Usage:<br />*	- say "/votemvm"	-&gt;	to start a vote to play current map in MvM mode ( if config available )<br />*	- amx_mvm_convert	-&gt;	to change to this map and run it in MvM mode<br />*	- amx_mvm_auto		-&gt;	turns autoassign on or off<br />*<br />* Info:<br />*	- Converter config files are expected to be in amxmodx/configs/mvm_configs/<br />*	- each file must be named &lt;Map-Name&gt;.cfg ( without .bsp )<br />*/<br /><br />#include &lt;amxmodx&gt;<br />#include &lt;amxmisc&gt;<br />#include &lt;engine&gt;<br />#include &lt;fakemeta&gt;<br />#include &lt;ns&gt;</div><br /><br /><b>History:</b><br /><div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>* v2.1.5b: (30.04.2009)<br />*	- fixed:<br />*		- armor upgrade was not properly given to red team<br />*<br />* v2.1.5:<br />*	- fixed:<br />*		- winning message on some maps incorrect<br />*<br />* v2.1.4:<br />*	- fixed:<br />*		- if "TIE_WIN_BY_SCORE" was enabled, winning by destroying enemy CC was ignored<br />*<br />* v2.1.3:<br />*	- fixed:<br />*		- joining teams now gives a correct message "XXX has joined the YYY"<br />*		- "client_impulse" not checked on combat maps<br />*		- removed unneeded code<br />*	- added:<br />*		- define to determine winner by score in case of a tie<br />*	- changed:<br />*		- if both CC's are alive there is a tie<br />*<br />* v2.1.2:<br />*	- fixed:<br />*		- blue team accidently got involved into checks ( classic maps )<br />*<br />* v2.1.1:<br />*	- fixed:<br />*		- structures could get wrong model after upgrade complete<br />*		- second marine team would not get upgrades<br />*		- icons for placed structures/drop items are now shown ( except mines )<br />*<br />* v2.1.0b:<br />*	- fixed:<br />*		- bug in mvm config parsing<br />*<br />* v2.1.0:<br />*	- fixed:<br />*		- player could get wrong model on round start<br />*		- improved classic support:<br />*			- electrified Structures have correct color<br />*			- correct elec spark color<br />*			- commander gets notified when upgrades have finished<br />*	- added:<br />*		- Converter to change MvA to MvM on the fly ( map restart needed )<br />*		- support for colored view models<br />*		- Helper support<br />*		- team names can be changed via defines<br />*	- changed:<br />*		- NS 3.2 merge<br />*<br />* v2.0.3:<br />*	- added:<br />*		- support for classic MvM ( ns_mvm_ maps )<br />*	- changed:<br />*		- entity_get/set_xxx replaced with pev/set_pev ( performance )<br />*		- minor code tweaks<br />*<br />* v1.7.3:<br />*	- fixed:<br />*		- compatibility with hybrid maps<br />*	- changed:<br />*		- new MvM map detection results in much smaller code<br />*<br />* v1.7.1:<br />*	- fixed:<br />*		- minor runtime error<br />*<br />* v1.7:<br />*	- fixed:<br />*		- NS 3.1 support<br />*	- changed:<br />*		- removed about 50% of code due to NS 3.1<br />*<br />* v1.6.5:<br />*	- fixed:<br />*		- client_spawn blocked other plugins to call that function (thx KCE)<br />*<br />* v1.6.4:<br />*	- fixed:<br />*		- minor runtime error (very rare and not harmful )<br />*	- changed:<br />*		- server_frame is hooked with ent and support other plugins that uses the same system (speed improvement thx OneEyed)<br />*<br />* v1.6.3:<br />*	- fixed:<br />*		- problem where red team did not spawn ( accidently stopped an inportant timer, sry )<br />*<br />* v1.6.2:<br />*	- fixed:<br />*		- possible bug where blue could not see red teams normal chat (dont think it has ever happened but bug was there)<br />*	- changed:<br />*		- minor speed improvement<br />*		- code improvements<br />*<br />* v1.6:<br />*	- fixed:<br />*		- all crash bugs<br />*	- changed:<br />*		- reversed to 1.2.3 method ( thx "OneEyed" and "theqizmo" )<br />*		- code improvements<br />*<br />* v1.5.4:<br />*	- fixed:<br />*		- horrible bug where cc was removed on all non MvM maps ( sry )<br />*<br />* v1.5.3:<br />*	- fixed:<br />*		- another crash on bad made maps ( 2nd cc was not set to 3 but to 2 )<br />*		- possible bug where cc could be switched<br />*	- changed:<br />*		- removed unneeded code<br />*<br />* v1.5:<br />*	- fixed:<br />*		- crash bug on maps (now seems to be completely fixed)<br />*			( PS: switching team bases has been removed )<br />*<br />* v1.4:<br />*	- fixed:<br />*		- crash bug on maps (notice that on some maps team bases have been switched,<br />*			this is a crash prevention due to bad maps)<br />*	- changed:<br />*		- check for precaching models<br />*<br />* v1.3.3:<br />*	- fixed:<br />*		- crash on some maps<br />*	- changed:<br />*		- code cleaning<br />*<br />* v1.3.2b:<br />*	- fixed:<br />*		- dublicated red CC (during initialization and ingame)<br />*		- runtime error<br />*	- changed:<br />*		- moved from pev/set_pev to entity_get/entity_set<br />*<br />* v1.3:<br />*	- fixed:<br />*		- again another default model bug (<img src="http://www.nsmod.org/forums/style_emoticons/default/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)<br />*		- red CC has now correct animation<br />*	- changed:<br />*		- code improvements<br />*<br />* v1.2.9c:<br />*	- fixed:<br />*		- bug where red teams scoreboard was green while players where reinforcing<br />*		- players could have default (green) model until they died or got JP/HA<br />*		- red players could spectate through eyes of blue players when dead<br />*		- another default model bug<br />*		- changed the way of getting command chairs and armorys to improve speed (thx -mE-)<br />*	- added:<br />*		- respawn display added<br />*	- changed:<br />*		- the new temp command chair (red team) will get all pevs from the original copied<br />*		- the way of getting the players team (not pev anymore)<br />*		- code improvements (+)<br />*<br />* v1.2.3:<br />*	- fixed:<br />*		- possible error<br />*		- error with unknown players<br />*		- plugin was not running on maps where CC was on team 2 instead of 3<br />*	- added:<br />*		- ability to autoassign players (default off) (amx_mvm_auto 1/0)<br />*	- changes:<br />*		- moved from ns2amx to engine + fakemeta + ns<br />*<br />* v1.1.3:<br />*	- fixed prob where models were precached on all combat maps instead of only on mvm combat (mahnsawce)<br />*	- fixed bug where players respawned and model has not been changed<br />*	- error with unknown players should be fixed<br />*<br />* v1.0:<br />*	- initial release<br />*</div><br /><br /><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:green--><span style="color:green"><!--/coloro--><b>The colored models necessary for this plugins' operation may be downloaded below (these models are MvM 2.0.3 or better only, the old models will not work).<br />(You can find those models in the post below OR click <a href="http://www.nsmod.org/forums/index.php?s=&showtopic=1910&view=findpost&p=20981" target="_blank">HERE</a>)</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><br /><br /><b>The models necessary for operation with v1.7.3 and older may be downloaded <a href="http://www.nsmod.org/forums/index.php?showtopic=3345" target="_blank">here</a>.</b><br /><br /><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Converter:<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--></b><br />Those files are examples of MvM Converter configs<br /><br />-&gt; 3 for classic ( ns_eclipse, ns_hera, ns_veil )<br />-&gt; 1 for combat ( co_angst ) ( this one was made for testing, only one spawnpoint per team )<br /><br />Extract to:<br />"SteamApps/&lt;account&gt;/half-life/ns/amxmodx/"<br /><br />previous downloads: 740]]></description>
		<pubDate>Sun, 03 Jul 2005 09:33:57 -0400</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=1910</guid>
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	<item>
		<title>Glow Weapons</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=2170</link>
		<description><![CDATA[Make Weapons, Jetpack , HA glowing to find it easier.<br /><br />updated:Now unbuild Marine Buildings are glowing<br /><br />Tested on Amxx 1.6 Hl Listen Server.<br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->/* Plugin generated by AMXX-Studio */<br /><br />#include &#60;amxmodx&#62;<br />#include &#60;amxmisc&#62;<br />#include &#60;fakemeta&#62;<br />#include &#60;engine&#62;<br />#include &#60;ns&#62;<br />#include &#60;fun&#62;<br /><br />#define PLUGIN &#34;Glow Weapons&#34;<br />#define VERSION &#34;1.0&#34;<br />#define AUTHOR &#34;Schnitzelmaker&#34;<!--c2--></div><!--ec2-->]]></description>
		<pubDate>Fri, 23 Sep 2005 17:18:02 -0400</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=2170</guid>
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		<title>AMXX - Umbra Spawn Simple</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=24457</link>
		<description><![CDATA[<b>File Name:</b> umbraspawnsimple.sma<br /><br /><b>Author:</b> Sir H.C. Pot<br /><br /><b>Category:</b> Gameplay Affecting<br /><br /><b>Current Version:</b> 0.1<br /><br /><b>Platform / Test Machine:</b> AMX Mod X 1.81 - Windows XP 32 Bit.<br /><br /><b>Required Modules:</b> amxmodx/amxmisc/engine/fakemeta/ns<br /><br /><b>CVars:</b> N/A<br /><br /><b>Natives:</b> N/A<br /><br /><b>Credits:</b> N/A<br /><br /><b>Commands:</b> N/A<br /><br /><b>Features:</b> This plugin will create umbra around spawning Aliens.<br /><br /><b>Description:</b> The Umbra lasts for 5 seconds, in the Umbra Spawn Advanced plugin<br />there will be all sorts of fancy checks for the Umbra. But this is the Simple, lightweight version.<br /><br /><b>Changelog:</b> 10/18/2011 - 0.1<br /><br />]]></description>
		<pubDate>Tue, 18 Oct 2011 23:23:31 -0400</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=24457</guid>
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		<title>AMXX - Comm Dungeon Keeper Slap (0.9)</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=12565</link>
		<description><![CDATA[<b>File Name:</b> Comm Dungeon Keeper Slap (0.9)<br /><br /><b>Author:</b> White Panther<br /><br /><b>Category:</b> Misc/Fun, Module<br /><br /><b>Current Version:</b> v0.9<br /><br /><b>Platform / Test Machine:</b> &gt;= AmxX 1.76, NS 3.2<br /><br /><b>Required Modules:</b><br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#include &#60;amxmodx&#62;<br />#include &#60;engine&#62;<br />#include &#60;fakemeta&#62;<br />#include &#60;ns&#62;<br />#include &#60;helper&#62;<!--c2--></div><!--ec2--><br /><b>CVars:</b> N/A<br /><br /><b>Natives:</b> N/A<br /><br /><b>Credits:</b> Darkness	-	much shorter "trace_direction" code<br /><br /><b>Commands:</b> N/A<br /><br /><b>Features:</b>  N/A<br /><br /><b>Description:</b> <br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->*&nbsp;&nbsp;&nbsp;&nbsp;- commander needs to select a player &#40; optional &#41;<br />*&nbsp;&nbsp;&nbsp;&nbsp;- now he can slap that player using the right mouse button<!--c2--></div><!--ec2--><br /><b>Changelog:</b><br /><div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'><br />* v0.9: (10.10.2011)<br />*	- fixed:<br />*		- "NEED_SELECTION" has been ignored if mouse was pointed directly over a marine (thx SirHCPot)<br />*	- added:<br />*		- sound is now played when player is slapped (can be disabled)<br />*		- text is shown telling commander whom he has slapped (default: off)<br />*		- text shown to slapped player can be disabled<br />*<br />* v0.8:<br />*	- public release<br />*	- fixed:<br />*		- support for comm zooming<br />*		- MvM support<br />*<br />* v0.7:<br />*	- fixed:<br />*		- NS 3.2 support<br />*	- added:<br />*		- Helper support<br />*<br />* v0.6:<br />*	- initial release ( internal )<br /></div><br /><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Info:<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></b><br /><br />1) If you are missing the <b>helper.inc</b> download it <a href="http://www.nsmod.org/forums/index.php?showtopic=3784" target="_blank">HERE</a><br />2) check the define "NEED_SELECTION" inside the .sma<br /><br />Downloads: v0.8 =&gt; 97]]></description>
		<pubDate>Fri, 25 Jan 2008 13:41:40 -0500</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=12565</guid>
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		<title>Sticky Chambers</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=4790</link>
		<description><![CDATA[<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Sticky Chambers<!--sizec--></span><!--/sizec--><br /><b>Current Version:</b> v1.6<br /><b>Platform:</b> NS 3.2, AMX-X 1.8<br /><b>Test Machines:</b> Win32<br /><br /><b>Credits:</b><ul><li>prsearle, for the original <a href="http://www.nsmod.org/forums/index.php?showtopic=86" target="_blank">ChamberSeeding</a>.</li><li>-mE-, for the original <a href="http://www.nsmod.org/forums/index.php?showtopic=550" target="_blank">Unchain the chambers!</a>.</li><li>DDR Khat, for the name "Sticky Chambers".</li><li>John2be, for finding a hivetrait assignment bug.</li><li>NeoMatrixj2, for the hitbox generation and the combat upgrade display bugs.</li></ul><br /><br /><b>Please note that this plugin requires the following modules to be enabled:</b><ul><li>FakeMeta</li><li>NS</li></ul><br /><br /><b>CVARS:</b><ul><li><b>sc_playerbuild_dist</b>	How far away a player can place a chamber (default 120.0)</li><li><b>sc_unchained</b>		Unchains chambers from hives (default 0)</li><li><b>sc_cost_oc</b>		Cost of OCs. (default 10)</li><li><b>sc_cost_dc</b>		Cost of DCs. (default 10, default 12 when unchained)</li><li><b>sc_cost_sc</b>		Cost of MCs. (default 10, default 15 when unchained)</li><li><b>sc_cost_mc</b>		Cost of SCs. (default 10)</li><li><b>sc_chamberlimit_dist</b>	How big is the 'Too Many Structures' radius (default 1000.0)</li><li><b>sc_chamberlimit_num</b>	How many chambers can be built per area (default 8)</li></ul><br /><br /><b>Features:</b><ul><li>Allows aliens to build chambers on walls/ceilings/etc.</li><li>Uses the standard chamber entities, and should be compatible with most other mods.</li><li>Built-in Unchained Chambers.</li><li>Custom costs for chambers. The chambers will be more useful/dangerous/annoying now, so you might want to increase the cost.</li><li>Custom chambers-per-area limits.</li><li>Supports AvA.</li><li>Supports <a href="http://www.nsmod.org/forums/index.php?showtopic=3784" target="_blank">Helper</a>.</li></ul><br /><br /><b>Warning:</b> While you can change the cost of chambers in the middle of a game, the cost shown on the right-click menu won't be updated for the current players.<br /><br /><b>Changelog:</b><ul><li><b>1.00:</b> Initial Release</li><li><b>1.01:</b> Fixed a hivetrait assignment bug.<br />The spawn sound now correctly plays when making a new chamber.<br />The chambers now correctly show up on the list of new buildings on the HUD.</li><li><b>1.10:</b> Chambers can no longer be built on 'func_nobuild' entities.<br />Changed name of cvar 'sc_maxdist' to 'sc_playerbuild_dist'.<br />Added cvars 'sc_chamberlimit_dist' and 'sc_chamberlimit_num' to control how many chambers can be built in an area.<br />General performance tweaks.</li><li><b>1.20:</b> Added SC_CreateChamber native.<br />Fixed chambers being placed in impossible confines. (vents, inside other chambers, etc.)</li><li><b>1.21:</b> Added <a href="http://www.nsmod.org/forums/index.php?showtopic=3784" target="_blank">Helper</a> support.</li><li><b>1.22:</b> Moved hivetrait check outside of the CreateChamber function.</li><li><b>1.23:</b> Native SC_CreateChamber now returns the id of the chamber on success, 0 on failure.</li><li><b>1.24:</b> Flagged version CVar as 'FCVAR_SERVER'.</li><li><b>1.25:</b> Fixed a problem with OC firing in NS 3.2. No longer compatible with previous versions of NS.</li><li><b>1.4 (NeoMatrix):</b> Fixed combat upgrade display bug.</li><li><b>1.5 (NeoMatrix):</b> Fixed hitbox generation bug. This also resolves the unsiegable chamber bug.</li><li><b>1.6:</b> Minor fixes/optimizations regarding hitbox generation.<br />Fixed bug where custom chamber costs did not display correctly.</li></ul><br /><br /><a href='http://www.nsmod.org/forums/index.php?act=attach&type=post&id=1390'>http://www.nsmod.org/forums/index.php?act=attach&type=post&id=1390</a><br /><br /><a href='http://www.nsmod.org/forums/index.php?act=attach&type=post&id=1841'>http://www.nsmod.org/forums/index.php?act=attach&type=post&id=1841</a> (201 prior downloads)]]></description>
		<pubDate>Fri, 04 Aug 2006 23:30:01 -0400</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=4790</guid>
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		<title>Combat Buildings</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=1345</link>
		<description><![CDATA[Name: combat_buildings<br />Author: #endgame<br />Version: Theta 5<br />Plugin Type: AMXX Plugin<br />AMXX Version used: 1.76b<br />Tested on: Win32 Listen server and Richnet.tv servers (Linux HLDS)<br /><br />The models required for this plugin (only when running MvM maps) are available for download at the bottom of this topic.<br />Optional MvM models by 9 iI IN C IH G IL O C IK of <a href="http://richnet.tv" target="_blank">&lt;a href="http://richnet.tv" target="_blank"&gt;http://richnet.tv</a>&lt;/a&gt; available below.<br /><br />Well, this is a separate plugin to Combat Turretfarms now! Each team has 4 structures that they can build.<br /><br />Marines:<ul><li>Turret Factories (optionally electrified)</li><li>Sentry Turrets</li><li>Siege Cannons</li><li>Observatories</li><li>Phase Gates</li></ul>Aliens:<ul><li>Defense Chambers</li><li>Movement Chambers</li><li>Sensory Chambers</li><li>Offense Chambers</li></ul><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#include &#60;amxmodx&#62;<br />#include &#60;amxmisc&#62;<br />#include &#60;fakemeta&#62;<br />#include &#60;engine&#62;<br />#include &#60;ns&#62;<!--c2--></div><!--ec2--><br /><br />What else is new?<ul><li>Buildings are handled by a menu now, by saying or teamsaying "buildmenu" or "/buildmenu"</li><li>Error messages are given if you lack the points to build a structure, out of range of the TF, not gorge etc.</li><li>Configurable at compile time and with some CVARS. You can enable or disable any building.</li></ul>And before anyone asks "Why observatories?" Don't forget that they uncloak things and scanner sweep is noisy, annoying and unreliable at best. I can confirm that they uncloak buildings, unsure about players, but the marines can use them to call in scans.<br /><br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->/* Version History<br /> * Theta 5 - 19/Dec/2009<br /> * - Add hook on the &#34;menureadyroom&#34; command, to fix exploit.<br /> *<br /> * Theta 4 - 26/Feb/2007<br /> * - Fix stupid bug in pulse_buildings.<br /> *<br /> * Theta 3 - 4/Feb/2007<br /> * - Checks for enough space before dropping the building with trace_hull. No more gorging in vents<br /> *&nbsp;&nbsp; and dropping magical sinking chambers.<br /> *<br /> * Theta 2 - 2/Feb/2007<br /> * - Rewrote a couple of functions to prevent compiler warnings.<br /> *<br /> * Theta 1 - 28/Jan/2007<br /> * - Can integrate with mE's &#34;Helper&#34; plugin. This is disabled by default and needs to be enabled<br /> *&nbsp;&nbsp; via #define.<br /> *<br /> * Eta 5 - 26/Jan/2007<br /> * - Worked around a bug in ns_get_build - TFs were being electrified before being built.<br /> *<br /> * Eta 4 - 26/Jan/2007<br /> * - Support for siege cannons now included. All turret factories are converted into advanced turret<br /> *&nbsp;&nbsp; factories automatically.<br /> *<br /> * Eta 3 - 19/Jan/2007<br /> * - Can integrate with Darkness' &#34;Sticky Chambers&#34; plugin. This is disabled by default and needs to<br /> *&nbsp;&nbsp; be enabled via #define.<br /> *<br /> * Eta 2 - 1/Jan/2007<br /> * - Added support for dual-skinned MvM models.<br /> * - Removed the message crediting 9 iI IN C IH G IL O C IK because the new-style models<br /> *&nbsp;&nbsp; are from WP's mvm_allinone. It is possible to fall back to the old models by setting a #define.<br /> *<br /> * Eta 1 - 27/Dec/2006<br /> * - Fixed handling of orphaned and pre-placed buildings so as to avoid conflicts<br /> *&nbsp;&nbsp; with the anti readyroom crash plugin<br /> *<br /> * Zeta 8 - 03/Mar/2006<br /> * - Fixed pre-placed buildings from being removed<br /> *&nbsp;&nbsp; in maps such as co_volcanodrop_r1.<br /> *<br /> * Zeta 7 - 26/Jan/2006<br /> * - Swapped options 7 and 9 in the build menu, so recycle is back on option 9.<br /> * - Typo corrected in build menu.<br /> *<br /> * Zeta 6 - 23/Jan/2006<br /> * - Added new recycling behaviour.<br /> *&nbsp;&nbsp; o 'Recycle Last' will remove the last building a player placed.<br /> *&nbsp;&nbsp; o 'Recycle All' will remove all buildings a player placed.<br /> * - The new recycle commands have their own shortcut console commands&#58;<br /> *&nbsp;&nbsp; 'recycle_last' and 'recycle_all'.<br /> *<br /> * Zeta 5 - 15/Jan/2006<br /> * - Fixed a bug where F4 would cause a player to lose all their buildings.<br /> *<br /> * Zeta 4 - 21/Dec/2005<br /> * - Fixed a bug where this plugin would mess with classic mode.<br /> *<br /> * Zeta 3 - 12/Dec/2005<br /> * - Fixed a bug where per-player building limits failed to work.<br /> *<br /> * Zeta 2 - 9/Dec/2005<br /> * - Fixed a bug where the marine player could build structures without a<br /> *&nbsp;&nbsp; welder.<br /> *<br /> * Zeta 1 - 21/Sep/2005<br /> * - It is now possible to set structure limits per player, rather than per team.<br /> *&nbsp;&nbsp; Thanks to RazorZero of ModNS.org<br /> *<br /> * Epsilon 6 - 7/Sep/2005<br /> * - The &#34;&#60;player&#62; dropped &#60;building&#62;&#34; messages now display correctly.<br /> *<br /> * Epsilon 5 - 6/Sep/2005<br /> * - admin_probe now returns names like &#34;Turret Factory&#34; instead of entity names<br /> *&nbsp;&nbsp; like &#34;team_turretfactory&#34;<br /> * - When limited buildings are on, each person will be informed when a teammate drops<br /> *&nbsp;&nbsp; a building, with the number remaining displayed.<br /> * - Structure limit defaults tweaked.<br /> *<br /> * Epsilon 4 - 6/Sep/2005<br /> * - New #define option - CBUILD_ENFORCE_LIMITS - enables limit checking.<br /> * - New limits for structures by cvar.<br /> *<br /> * Epsilon 3 - 5/Sep/2005<br /> * - Observatory CVar was missing, now added.<br /> *<br /> * Epsilon 2 - 4/Sep/2005<br /> * - Exports cb_version for the benefit of server browsers.<br /> * - Almost all config is now with CVars instead of #defines.<br /> * - Disabled exploit where digesting marines could build. Thakns to RazorZero of ModNS.org<br /> *<br /> * Epsilon 1 - 28/Jul/2005<br /> * - This version is derived from Gamma 5, to hopefully be stable.<br /> * - MvM Support, Take 2.<br /> *<br /> * Delta 3 - 9/Jul/2005<br /> * - Changed MvM detection method, to hopefully be more stable.<br /> *<br /> * Delta 2 - 1/Jul/2005<br /> * - Precached additional models required for mvm&#58;<br /> * &#34;models/marinevsmarine/b_turretfactoryblueT.mdl&#34;<br /> * &#34;models/marinevsmarine/b_turretfactoryredT.mdl&#34;<br /> * &#34;models/marinevsmarine/b_sentryblueT.mdl&#34;<br /> * &#34;models/marinevsmarine/b_sentryredT.mdl&#34;<br /> * &#34;models/marinevsmarine/b_observatoryblueT.mdl&#34;<br /> * &#34;models/marinevsmarine/b_observatoryredT.mdl&#34;<br /> *<br /> * Delta 1 - 1/Jul/2005<br /> * - mvm is now supported! Additional models courtesy of 9 iI IN C IH G IL O C IK<br /> * of richnet.tv<br /> * Additional model files expected are&#58;<br /> * &#34;models/marinevsmarine/b_turretfactoryblue.mdl&#34;<br /> * &#34;models/marinevsmarine/b_turretfactoryred.mdl&#34;<br /> * &#34;models/marinevsmarine/b_sentryblue.mdl&#34;<br /> * &#34;models/marinevsmarine/b_sentryred.mdl&#34;<br /> * &#34;models/marinevsmarine/b_observatoryblue.mdl&#34;<br /> * &#34;models/marinevsmarine/b_observatoryred.mdl&#34;<br /> * &#34;models/marinevsmarine/b_phasegateblue.mdl&#34;<br /> * &#34;models/marinevsmarine/b_phasegatered.mdl&#34;<br /> * - The mvm support only recolours the additional bulidings. All other mvm is<br /> *&nbsp;&nbsp; assumed to be handled by another plugin, like White Panther's mvm_allinone.<br /> * - If the game is mvm, an extra credit message is displayed for 9 iI IN C IH.<br /> *<br /> * Gamma 5 - 25/Jun/2005<br /> * - Moved the welcome message to an ns_popup rather than a client_print&#40;id,<br /> *&nbsp;&nbsp; print_chat,...&#41;, because so many plugins spam on print_chat on join.<br /> * - Added admin_probe - see who built the structure.<br /> * - Renamed CBUILD_ADMIN_RECYCLE_LEVEL to CBUILD_ADMIN_COMMAND_LEVEL to better<br /> *&nbsp;&nbsp; reflect its purpose.<br /> *<br /> * Gamma 4<br /> * - Players can now recycle buildings by looking at them, then activating<br /> *&nbsp;&nbsp; recycle on the build menu or console command &#34;recycle&#34;.<br /> * - Build menu now has console command &#34;buildmenu&#34; in addition to the<br /> *&nbsp;&nbsp; say_team version.<br /> * - Buildings are now destroyed properly &#40;i.e. Phasegates don't leave that<br /> *&nbsp;&nbsp; annoying glow and hum when the person who built them quits&#41;.<br /> * - Admins can recycle any building that this plugin can drop. Console<br /> *&nbsp;&nbsp; command is admin_recycle, and its level is configurable by #define.<br /> * - Marines now need a welder to build things &#40;can be disabled by #define&#41;.<br /> * - Marines can call in scans either by the buildmenu or by console command<br /> *&nbsp;&nbsp; &#34;scan&#34;. To do this, the marine needs to have bought the scan upgrade,<br /> *&nbsp;&nbsp; and the team must have built an observatory.<br /> * - Scan spam is limited by a timer.<br /> * - Headroom checking was removed, I can't see why it caused such problems.<br /> *<br /> * Gamma 2,3<br /> * - Lost the exact changelog, all changes in these versions made it into<br /> *&nbsp;&nbsp; the Gamma 4 version.<br /> *<br /> * Gamma++&#58;<br /> * - Fixed the &#34;telefrag the cc&#34; bug, along with blocking building in<br /> *&nbsp;&nbsp; places with very little headroom.<br /> *<br /> * Gamma&#58;<br /> * - Fixed a bug where having the buildmenu open when you died let you<br /> *&nbsp;&nbsp; drop alien buildings onto the person you were spectating.<br /> *<br /> * Beta&#58;<br /> * - Fixed a bug where disabling electrified TFs cause the code to not compile.<br /> * - Electrified TFs electrify after they finish building.<br /> *<br /> * Alpha&#58;<br /> * - Initial release.<br /> */<!--c2--></div><!--ec2--><br /><br /><b>Q.</b> Which models do I need now?<br /><b>A.</b> You only need more models if you're running on an MvM server. Which models depends on what settings the plugin was compiled with. If you're running a version before Eta 2, you need the ones attached to this post. If you're running Eta 2 or later with #define CBUILD_NEW_MVM_MODELS 0, you need the ones attached to this post. If you're running Eta 2 or later with #define CBUILD_NEW_MVM_MODELS 1 (the default), you need the models from mvm_models_ns_buildings.rar in the <a href="http://www.nsmod.org/forums/index.php?showtopic=1910" target="_blank">mvm_allinone</a> thread. combat buildings needs the following models from the rarfile:<ul><li> models/b_turretfactory_color.mdl</li><li> models/b_sentry_color.mdl</li><li> models/b_observatory_color.mdl</li><li> models/b_phasegate_color.mdl</li></ul><b>Q.</b> How do I use sticky chambers with this plugin?<br /><b>A.</b> Find the line in the .sma that reads<br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define CBUILD_STICKY_CHAMBERS 0<!--c2--></div><!--ec2--><br />and change it to<br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define CBUILD_STICKY_CHAMBERS 1<!--c2--></div><!--ec2--><br />and recompile it. You'll need stickychambers.inc in the include directory.<br /><br /><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><br />Glock's Retextured MvM Classic Models, Glock's Retextured MvM Combat Buildings Models, and Glock's Reskin Aliens Pak are available for download <a href="http://www.nsmod.org/forums/index.php?showtopic=7410" target="_blank">here</a>.<!--sizec--></span><!--/sizec--><br /><br />(Prior Downloads: 1292.)]]></description>
		<pubDate>Thu, 03 Feb 2005 22:34:17 -0500</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=1345</guid>
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	<item>
		<title>Extralevels 3 ( v1.3.6d ) For NS v3.2</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=6694</link>
		<description><![CDATA[<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:red--><span style="color:red"><!--/coloro--><b>ExtraLevels 3</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--><br /><br /><a href="http://www.nsmod.org/forums/index.php?showtopic=9444" target="_blank"><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro--><b>REPLACED by MetaMod version here</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></a><br /><br /><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:green--><span style="color:green"><!--/coloro--><b>Make sure you have the following things done:</b><br />- You have the latest NS version 3.1.X ( <a href="http://www.unknownworlds.com/ns/" target="_blank">look here</a> )<br />- You are running NS module, ENGINE module, FAKEMETA module<br />- You have compiled the plugin with the included ns_const.inc ( delete compile.dat to be sure )<br />- You need Amx Mod X 1.7.5 or better<br />- You have put the config files into addons/amxmodx/configs/<br /><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--><br /><br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->/*<br /> *&nbsp;&nbsp;&nbsp;&nbsp;Allows players to go above Level 10 in Combat, and adds 12 new upgrades &#40;6 for Marines, 6 for Aliens&#41;<br /> *<br /> * Author&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; White Panther<br /> *<br /> * Credits&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; Cheesy Peteza&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;his ExtraLevels plugin<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; Cheeserm! &#40;alias Silent Skulk&#41;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;ExtraLevels2 &#40;his advancements to ExtraLevels&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; Depot&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;his assistance in getting bugs fixed<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; &#91;I-AM&#93;Xman&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;his assistance in getting bugs fixed<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; nf.crew | DeAtH07 and his clan&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;his/their assistance in getting bugs fixed<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; Bailey &#34;Zed&#34; Dickens and NSWarGames.com Community&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;his/their assistance in getting bugs fixed<br /> *<br /> * Usage&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; say &#34;xmenu&#34; or &#34;/xmenu&#34; to bring up a menu of extra upgrades<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; say &#34;/xhelp&#34; to bring up a menu with some information<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-&#62; amx_maxlevel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;Set to the highest level you want to allow &#40;default 50&#41;<br /> *<br /> *&nbsp;&nbsp;&nbsp;&nbsp;Version 0.7.8b &#34;ExtraLevels 2 Rework&#34; is a rework of the plugin &#34;ExtraLevels 2&#34; based on Cheeserm!'s &#34;ExtraLevels 2 v1.7e&#34; &#40;28.01.05&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;With version 1.2.0 its name has changed from &#34;ExtraLevels 2 Rework&#34; to &#34;ExtraLevels 3&#34;<br /> *<br /> * v0.7.8b&#58; &#40;compatability for Gnome 0.6.3b or higher&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- 5 defines removed &#40;unnecessary&#41; and all associated coding removed or modified &#40;PV_EXPERIENCE compilation error&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Rejoin bug exploit has been removed. Players who now retry start from scratch<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Weld issue fixed in &#34;public weldoverbasemax&#40;id&#41;&#34; section &#40;Cheeserm fixed incorrectly in 1.7e&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when player with Staticfield was spectating, Staticfield worked as if the spectated player had it<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when self welding the sound now stops when finished<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- problem where no extrapoints were given &#40;should be fixed&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- aliens with hunger could get a higher health boost than defined in &#34;HUNGERHEALTH&#34;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- incorrect display of next level staticfield and etherealtracking &#40;++&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- some sounds not being precached and wrong/unnecessary sounds being used<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- ethereal shift acting as one level lower than player has<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Gnome compatability &#40;95 %&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Gnome gets a reduced speed bonus<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when welding over max base armor there is a weld sound<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- SHIFTCLASSMULTI define&#58; skulk, gorge and lerk SHIFTLEVEL gets multiplied by it &#40;eg&#58; level 5 time&#58; old = 2,25 / new = 3,50&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- player now only get as many points as he can spent<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- many code improvements &#40;~600 lines saved, removed 16 timers and added 1, ...&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- selfweld sound system &#40;1 sound constant + 1 sound every selfweld-time is done&#41; &#40;old&#58; every selfweld-time 1 random sound out of 2&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- onos can now do etherealshift &#40;can be turned off with a define&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- rewritten the XP system, it is now dynamic and only the cvar &#34;amx_maxlevel&#34; blocks you from getting higher levels<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- point giving system &#40;improved/removed unnecessary/reworked code&#41; &#40;+++&#41;<br /> *<br /> * v0.7.9&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- moved from pev/set_pev to entity_get/entity_set &#40;no fakemeta&#41;<br /> *<br /> * v0.8.2b&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- the health addition to HUNGER upgrade was not correctly calculated, &#34;HUNGERHEALTH&#34; should be +x% but was +HP/x &#40;eg HUNGERHEALTH = 100 and maxhp = 100, normally 100+100 but was 100+1&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- a define for NS version cause of the armor bonus in 3.03<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- check for GorgZilla<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- many code improvements &#40; ~60 lines saved, performance, code cleaning&#41;<br /> *<br /> * v0.8.5&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- selfhealing sound for aliens did not stop after reaching maximum health<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- rewritten the menu code &#40; now there are 2 menus instead of 6 &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- many code improvements &#40; ~180 lines saved, code cleaning &#41;<br /> *<br /> * v0.8.7&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- while spectating the hud message was messed up<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when &#34;amx_huddisplay&#34; was set to 1 hud message has not been set before reaching lvl 11, now it starts with lvl 10<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- code improvements<br /> *<br /> * v0.8.8&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- rare bug where percentage to next level was negative<br /> *<br /> * v0.8.9&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- server_frame is hooked with ent and support other plugins that uses the same system &#40;speed improvement THANKS OneEyed&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- code improvements<br /> *<br /> * v0.9.6b&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- no XP display shown when spawned untill you earned some XP &#40;eg&#58; killed someone&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Bloodlust is now calculated correctly &#40; no super bloodlust&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Bloodlust is now given every 0.1 seconds instead of server frame &#40;prevents 2nd calculation mistake&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- exploit where you kept extra upgrades after going to readyroom<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- possiblility to customize XP &#40;up to level 10 it is not changable&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- new upgrades &#40;marines&#58; Uranium Ammo / aliens&#58; Sense of Ancients&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- adjusted menu so it is not overlapping with chat anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- percentage is now shown as a float<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- cosmetic improvemts to menu<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- removed unneeded include<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- menu now displays current- / max- level of each upgrade<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- code improvements<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Rank names are now dynamically set &#40;depending on max level when map starts&#41;<br /> *<br /> * v1.0.0&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players with cybernetics do not get little extra speed boost anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- regeneration has now correct sound &#40;not metabolize anymore&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- health gained by hive regeneration is now correct<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- distance to get hive regeneration has been corrected<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- hive now only healths thickened skin when normal health reached &#40;not when health was below anymore&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- lerks base health corrected<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- possible exploits with ResetHUD event<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients for gestating aliens &#40;armor bonus&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- aliens are now gestating when extra upgrade has been choosen<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- removed some unneeded code<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- code improvements<br /> *<br /> * v1.2.0&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- level hud display was not removed when spectating level 11++ and then someone below level 10<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- calculation bug with max levels for each upgrade &#40;THANKS peachy&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when reaching max lvl &#40;default lvl 50&#41; no point has been given &#40;using cheats to directly get lvl 50 = player got no points&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when player reached max level, a level up sound was playing when reached next level &#40;eg&#58; level 50 &#40;= max level&#41; and got enough XP for level 51, sound was played &#41; &#40;plugin is internally counting levels over maxlevel&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients &#34;Multi Devour&#34;, you needed to finish devouring all players before you could use devour again, now working correctly so you can devour next player right after one is finished<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;EV_FL_max_health&#34; / &#34;pev_max_health&#34; is now set for aliens, so other plugins easily find out what is max health for this player<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- display of XP and level does not vanish anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- focus was counted as a 1 point upgrade and therefor it was possible that aliens did not get all possilbe points with special settings<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- support for NS 3.1.2<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when player lost XP below level 10, HUD text was not removed &#40;with amx_huddisplay = 1&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players could get Static Field without Motion Tracking &#40;THANKS PulsateX&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Onos gestating in small areas will not get stuck that easy anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients &#34;Multi Devour&#34; was not reseted correctly when player left team<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;Ethereal Shift&#34; was not working correctly, either &#34;laggy&#34; &#40;shift started and one second later invisible &#41; or during cloak you did not became invisible<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- exploit where player could keep upgrades<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- new upgrade&#58; &#34;Advanced Ammopack&#34; will allow marines to carry more ammo and have bigger clips<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when looking at a player the info box now shows correct level &#40;eg&#58; not level 10 even if being level 16&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- ability to use config file &#40;&#34;addons/amxmodx/configs/extralevels3.cfg&#34;&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- XP gain has been advanced, limit is not level 10 &#40;max 170 XP for a lvl 10 enemy&#41; but &#34;max_level&#34; &#40;eg&#58; lvl 20 = 270 XP for a lvl 20 enemy&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients &#34;Multi Devour&#34; now giving XP when digesting more than one player<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- info for people who still using old menu command<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- SHIFTDELAY setting&#58; how long alien needs to wait between 2 shitfs. added to prevents exploits &#40;THANKS Antecedent for notice&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- little support for &#34;Lerkspike&#34; so Lerks will not lose it when gestating<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;ExtraLevels2 Rework&#34; is now called &#34;ExtraLevels 3&#34; &#40;should have been done with 1.0.0 but forgot &#58;P&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;Ethereal Tracking&#34; has been replaced with &#34;Advanced Ammopack&#34;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- max level is not set to infinite via 0 &#40;zero&#41; but by the number you like &#40;0 was infinite = 999, but now you can use bigger numbers&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- XP System&#58; old and new one can be used &#40;set via define or configfile&#41; &#40;old = based on killer level / new = based on victim level&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- cloaked aliens are not affected by &#34;Static Field&#34;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- during &#34;Ethereal Shift&#34; normal CLOAK upgrade is deactivated so scan will not try to detect a player as it cannot uncloak him<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- removed support for old armor using NS 3.0.3 or lower<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- menu adjustment for disabled upgrades &#40;new&#58; player cannot try to buy them anymore, old&#58; player bought and got a message that it was disabled&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;Static Field&#34; is now weakening less HP but therefor also AP<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;Static Field&#34; is now executed every two seconds instead of every second<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- adjusted some default values<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- many code improvements<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- many speed improvements<br /> *<br /> * v1.2.2&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- bug where server could crash<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- shotgun could get more extra ammo than allowed<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- runtime error<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- problems where player was sometimes unable to reload<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients &#34;Multi Devour&#34; was not working due to little bug<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients Fade upgrade was not working<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- bug where HUD message was not displayed when reached level 50<br /> *&nbsp;&nbsp;&nbsp;&nbsp;-changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- little code tweak<br /> *<br /> * v1.2.5b&#58; &#40;compatability for Gnome 0.7.8 or higher / older Gnome versions will not work&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- exploit where player could get two upgrades with one gestate &#40;only saved some time, but no point winning&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- GL was only reloading when having three or less ammo<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Hunger is now considered for &#34;Static Field&#34; calculation<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- log is not spammed anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- HP bug with gestating and thickened skin<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- better resupply compatability with Gnome<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- entity_get/set_xxx replaced with pev/set_pev &#40; performance &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- new way of communication with Gnome<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- improved method to recognize resupply<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;Static Field&#34; now requires Scan Area<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- code tweaks<br /> *<br /> * v1.3.0&#58; &#40;compatability for Gnome 0.8.2 or higher / older Gnome versions will be buggy&#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when diing while having Hunger, player could keep speed<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- gestate could take 0 seconds<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- thickened skin could be not recognized and wierd HP activity due to 0 seconds gestate<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when reloading GL with Adv Ammo and below level 10 no message about reloading was shown<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- devoured players could get stuck in onos<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players being digested could be killed when onos redeemed without a reason<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players could get godmode during gestation<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- player could respawn with old class &#40; eg&#58; lerk &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when gestating 4th hive upgrade could be still purchased<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Hunger was not reset on new round<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players now see when Ethereal Shift starts and ends<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players now see if they have been infected by another player cause of SoA parasite<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- native for other plugins to get player level &#40; usage&#58; new level = EL_get_level&#40;id&#41; &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- new upgrade&#58; &#34;Acidic Vengeance&#34; will make aliens to explode when being killed and damaging all nearby enemies<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players can now exactly see how many points they can spend<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- aliens are not affected by staticfield during ethereal shift anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- rewrote level/experience calculation<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- modification to custom levels/EXP<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Bloodlust for Onos only applies for 33%<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- moved from server_frame_fake to real server_frame &#40; speed difference is not noticeable and will save one entity &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- already parasited players will not spread parasite when being it with SoA parasite<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- removed support for old experience system &#40; NS internal EXP system is incorrect &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- new message functions for better support for other plugs<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- code optimization<br /> *<br /> * v1.3.0b&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &#34;Acidic Vengeance&#34; could do more damage than specified &#40; could kill full HP/AP players &#41;<br /> *<br /> * v1.3.5&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when player reached last level &#40; default 50 &#41; extra HUD messages where bugged<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Onos being able to gestate while devouring &#40; thx schnitzelmaker &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- gestating players could stay gestate and not being able to be killed<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- crash bug with StatusValue<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- a bit too much EXP was given<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Ethereal Shift&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- time could keep counting even if dead<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Config for level requirement was ignored<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- delay time was ignored<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Hunger&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- hungertime is now current level and not level - 1 anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Advanced Ammo&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- fixed several reloading bugs<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Staticfield&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- cloaked aliens have still been included into calculation<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- range is now current level and not level - 1 anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- menu now shows correct percentage value<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Acidic Vengeance&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- possible bug that was trying to kill player who started Acidic Vengeance again<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- healingspray now has correct value &#40; was 15.6 now is 13.0 &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- addded&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when Helper is loaded, notify and information are only shown once<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Ban System to ban players from buying upgrades<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- improved calculation &#40; thx peachy &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Custom XP System reversed to v1.2.5b<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Advanced Ammo&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- partly rewritten<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Hunger&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- speed bonus is not multiplied by Hunger level anymore<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- hunger bonus HP for Staticfield is not used as increaser of maxHP anymore &#40;old&#58; maxStaticHP = maxHP + hungerHP , new&#58; maxStaticHP = maxHP or currentHP if bigger maxHP &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Sense of Ancients&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- parasite chance now increases each level &#40; max 40% &#41; and range is constant &#40; it was constant anyway even if said different &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- decreased parasite time from 5 to 3 seconds<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- increased range from 200.0 to 250.0<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- each player has his own chance to get parasited &#40; if one player got infected it does not mean the rest in range will get infected too &#41;<br /> *<br /> * v1.3.5b&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- runtime error<br /> *<br /> * v1.3.6&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- onos getting stuck after gestate<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- client crashes<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Advanced Ammo&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- when reloading GL, players can no longer switch to another weapon and back to auto reload the GL<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Acidic Vengeance&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- mixed upgrade info<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- added&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Advanced Ammo&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- players now see amount of bullets when reloading Shotgun &#40; the NS display is buggy with AA &#41;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- plugin is now paused on none CO maps<br /> *<br /> * v1.3.6c&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- offsets for NS 3.2 final<br /> *<br /> * v1.3.6d&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- fixed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- thickened skin for onos<br /> *&nbsp;&nbsp;&nbsp;&nbsp;- changed&#58;<br /> *&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- max Health and Armor limitation of 999 points has been removed &#40; values higher 999 will make the display look wierd &#41;<br /> */<br /> <br /> #include &#60;amxmodx&#62;<br /> #include &#60;engine&#62;<br /> #include &#60;fakemeta&#62;<br /> #include &#60;ns&#62;<!--c2--></div><!--ec2--><br /><br /><br /><!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->ExtraLevels3 v1.3.6b offers the following upgrades:<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><br /><br /><u><b>Marines:</b></u><br /><br /><b>Cybernetics</b> = improves movement speed (higher level = more speed )<br />requirements: lvl5 / 1 point (most server use here 2 points)<br /><br /><b>Reinforced Armor</b> = higher armor (higher level = more armor)<br />requirements: lvl1 / lvl3 armor / 1 point<br /><br /><b>Nano Armor</b> = your armor welds itself (higher level = better weld)<br />requirements: lvl1 / reinforced armor / 1 point<br /><br /><b>Advanced Ammopack</b> = increases clip size and reserve size ( higher level = more ammo each)<br />requirements: lvl1 / lvl1 armor / weapon lvl1 / resupply / 1 point<br /><br /><b>Static Field</b> = reduces aliens HP and AP (higher level = reduces more HP + AP )<br />requirements: lvl1 / motion tracking / scan area / weapon lvl2 / 2 points<br /><br /><b>Uranium Ammo</b> = increases damage for all weapons except Knife + Welder<br />requirements: lvl 10 / weapon lvl3 / 1 point<br /><br /><br /><br /><u><b>Aliens:</b></u><br /><br /><b>Thickened Skin</b> = higher HP (higher level = more HP )<br />requirements: lvl1 / carapace + regen / 1 point<br /><br /><b>Ethereal Shift</b> = similar to cloak but scaner wont uncloak you and 100% invisible / time based (higher level = longer shifting time )<br />requirements: lvl5 / adrenaline  / cloaking / 1 point<br /><br /><b>Blood Lust</b> = energy regenerates faster (higher level = higher regen of energy )<br />requirements: lvl1 / adrenaline / 1 point<br /><br /><b>Hunger</b> = for killing u get HP + speed bonus + Primal scream / time based (higher level = more HP + speed + lasts longer<br />requirements: lvl1 / blood lust / 1 point<br /><br /><b>Acidic Vengeance</b> = when you get killed you will explode and do some damage to all enemies nearby (higher level = more damage )<br />requirements: lvl1 / scent of fear / hive ability 2 / 1 point<br /><br /><b>Sense of Ancients</b> = class depending upgrade<br />Skulk = parasite more damage and chance to parasite nearby players<br />Gorge = stronger healspray<br />Lerk = gas damages HA (only the armor)<br />Fade = blink energy is reduced<br />Onos = devour multiple players<br />Gestate = more armor<br />requirements: lvl 10 / 1 upgrade of each upgrade chamber / 1 point<br /><br /><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro--><b>If you want to use Gnome, you will need Gnome v0.8.2 or higher</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--><br /><br /><a href="http://www.nsmod.org/forums/index.php?showtopic=9444" target="_blank"><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#ff0000--><span style="color:#ff0000"><!--/coloro--><b>REPLACED by MetaMod version here</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></a>]]></description>
		<pubDate>Sun, 26 Nov 2006 16:51:30 -0500</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=6694</guid>
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		<title>Amx_changemodel</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=963</link>
		<description><![CDATA[This plugin was inspired by White Panther's testmodel he provided us for The Gnome Project. You can assign any model to any player but remember, they will retain their original hitboxes. This plugin has only been tested on AMX Mod X v1.00  on a Win32 server.<br /><br />Want to have fun? Turn on friendlyfire, then change a couple of soldiers to skulks.  <img src="http://www.nsmod.org/forums/style_emoticons/default/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <br /><br />Want to punish a bad skulk? Do the same thing. Ever seen a jetpacking onos? You will fall of your chair when you see it (but rememebr he's a soldier..lol). The possibilities are endless......  <img src="http://www.nsmod.org/forums/style_emoticons/default/ohmy.gif" style="vertical-align:middle" emoid=":o" border="0" alt="ohmy.gif" /> <br /><br />Simply type "amx_changemodel &lt;name&gt; player/alien1/alien1.mdl" in console and it's done. Do <b>NOT</b> place "models/" in front of it e.g. models/player/alien1/alien1.mdl <br /><br />Feel free to post any comments, complaints, or suggestions about this, my very first plugin (please be kind).  <img src="http://www.nsmod.org/forums/style_emoticons/default/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> (96 downloads of v0.1).<br /><br /><b><!--coloro:red--><span style="color:red"><!--/coloro-->Version 0.2 released 12/26/04 incorporating the following changes:<!--colorc--></span><!--/colorc--></b><ul><li>Plugin is a true port to AMX Mod X v1.00</li><li>Server crash issue when mdl extension not used fixed by White Panther</li></ul>]]></description>
		<pubDate>Wed, 13 Oct 2004 15:51:06 -0400</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=963</guid>
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	<item>
		<title>AMXX - MapGroups</title>
		<link>http://www.nsmod.org/forums/index.php?showtopic=12924</link>
		<description><![CDATA[<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->MapGroups v2.1<!--sizec--></span><!--/sizec--> (rev #500 2008-12-18)<br /><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->by mE @ PsiX.org<!--sizec--></span><!--/sizec--><br /><br /><b>Category:</b><br />Administrative (apply commands / settings only for certain maps) &<br />Module (i.e. this plugin only shows its <i>full</i> potential when being used in conjunction with other plugins accessing its API)<br /><br /><b>Description:</b><br />This plugin allows you to group maps into 'groups'. Each 'group' can have its own commands (cvars, server commands, etc.) and group options (like mapvote options (e.g. min- and maxplayers)) which have to be interpreted by external plugins.<br />For this reason it only shows its full potential when being used in conjunction with other plugins accessing its API (but can still be used standalone anyway of course).<br />Using MapGroups it's very easy to execute certain config files only for siege maps, make sure there are always 2 classic maps in the mapvote (provided your mapvote plugins takes advantage of this plugin's API; <a href="http://www.nsmod.org/forums/index.php?showtopic=15841" target="_blank">mE's Mapvote</a> DOES, Crabs Mapmanager NOT), apply a lower gravity to combat maps, make sure alien vs alien maps have extralevels deactivated and much more...<br />Defining new groups is very simple and only requires you to edit a single file and either list each map name in the group or use wildcards (like '*siege*' or 'co_*' or '*_ava').<br /><br /><b>Installation:</b><br />Compile and install 'me_mapgroups.sma' as usual. Place the 'mapgroups.inc' in your 'scripting/include' folder for other plugins that depend on it. Copy the 'mapgroups.txt' file to your server's ns root folder (i.e. where 'mapcycle.txt' resides) and adjust it to fit your needs. See the 'mapgroups.txt' for further details on the file format (should be pretty self-explanatory)<br /><br /><b>Platform / Test Machine:</b><br />AMXX v1.8.0 and above<br /><br /><b>Features:</b><br />- Very simple to group maps (easy to understand file format)<br />- Apply commands only for certain maps<br />- Allows to specify complete map names as well as wildcards (like '*siege*')<br />- Puts no limits on how many maps, groups, settings, etc. you have<br />- Complete interface exposed to other plugins (full API, <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->see mapgroups.inc for details<!--sizec--></span><!--/sizec-->)<br /><br /><b>Plugins currently taking advantage of MapGroups:</b><br />- Server configuration (like sv_gravity, etc.) and pausing plugins via <a href="http://www.nsmod.org/forums/index.php?showtopic=10081" target="_blank">PluginStopper</a><br />- Any plugin that accepts generic CVars or server commands for configuration<br />- <a href="http://www.nsmod.org/forums/index.php?showtopic=15841" target="_blank">mE's Mapvote</a> - by mE<br />- More to come...<br /><br /><b>Development:</b><br />If you want to implement this plugin's interface in your plugin, please take a look at the 'mapgroups.inc' and/or feel free to contact me directly. Also, the plugins listed under 'plugins currently taking advantage of MapGroups' should give you a good overview about how MapGroups can be used.<br /><br /><b>Changelog:</b><br /><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>Way too long to post here <img src="http://www.nsmod.org/forums/style_emoticons/default/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> See <a href="http://www.psix.net/plugins/info/me_mapgroups.sma" target="_blank">www.psix.net/plugins/info/me_mapgroups.sma</a></i><!--sizec--></span><!--/sizec--><br /><br />Previous downloads: 26/34/19]]></description>
		<pubDate>Mon, 25 Feb 2008 05:15:00 -0500</pubDate>
		<guid>http://www.nsmod.org/forums/index.php?showtopic=12924</guid>
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